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News

|C.A.R.S.| Building the 2011 BAC Mono – Part 3

written by PaVeL at Saturday, March 31st 2012, 11:07am

Over the last few weeks, we’ve shown you how the virtual version of the 2011 BAC Mono for Project CARS comes to life at the hand of our talented vehicle artists. Today’s the final time we take a look at the progress as the pre-alpha version of the car is on the verge of being ready for its first virtual drive.

The next time you`ll be meeting the BAC Mono will be when it makes its debut in Project CARS. You want to be the first in line to give it a spin? Join WMD and become a member to be among the first to give the car a go! Built by the Briggs Automotive Company, the BAC Mono is a lightweight, road legal sports vehicle, aiming to bring the sensation of single-seater driving to public roads.

Project CARS will be the first ever title to allow players to experience the BAC Mono in the virtual world, please check out this article for more info on the Mono and some stunning driving footage.



Quelle: wmdportal.com

|C.A.R.S.| Building the 2011 BAC Mono – Part 2

written by PaVeL at Tuesday, March 20th 2012, 7:02am

A few days ago, we`ve shown you first previews of the 2011 BAC Mono that is on its way into Project CARS. Since then, our vehicle artists have made stunning progress on the car as you can check out below.

Built by the Briggs Automotive Company, the BAC Mono is a lightweight, road legal sports vehicle, aiming to bring the sensation of single-seater driving to public roads. Project CARS will be the first ever title to allow players to experience the BAC Mono in the virtual world, please check out this article for more info on the Mono and some stunning driving footage.



Quelle: wmdportal.com

|rFactor²| 2nd update - Build 68

written by PaVeL at Friday, March 16th 2012, 7:08am

Changelog:


Graphics
  • Some fixes to overlay/gauge rendering to make it more SLI friendly.
  • Fixed HDR problem for frame times greater than adapt ET.
  • Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track).
  • Fixed up various HDR issues.
Gameplay
  • More complete tire heat from damping (currently optional but won't be forever).
  • Improved tire damping heat application and made more configurable.
  • Improved thread stability.
  • Prevent display and system sleeping (ded servers will only prevent system sleeping).
  • Added new finish criteria "% Track Laps" and "% Track Time" in case you don't want the percentage of both which is what "% Track Defaults" does.
Sounds
  • Doubled the maximum number of sounds.
Ai
  • Added fix for AI not to avoid other cars in private session (since they're invisible).
  • Improved terrain sampling so that AI physics handles painted lines correctly.
Plugins
  • Added track IR plugin.
  • Fixed logical error that would have prevented some plugins from running properly.
  • Tweaked plugin message interface to allow chat commands.
  • Added chat commands to results stream.
  • Some other plugin additions.
Ui
  • Added new filters to mp lobby.
  • Fixed bug where one frame of mis-sized vehicle or track selection shows up on main menu coming back from switching RFMs.
  • Added a button action to force reload of car spinner. (so modders can update the loose skin dds and see it in game immediately.)
  • Increased camera mobility around ôReflected Floorö showroom.
  • Tracking power loss in tire tool.
stress test for that updater!

Quelle: isiforum.net

|C.A.R.S.| Building the 2011 BAC Mono – Part 1

written by PaVeL at Sunday, March 11th 2012, 10:07am

Back in January, Slightly Mad Studios & Briggs Automotive Company announced an agreement that allows Project CARS to include the company’s stunning BAC Mono sports car.
Work on the virtual version of the car has begun and below are first previews for you to enjoy, showing the car model as it comes together bit by bit.
Starting out with the base frame, you can follow the progress as the chassis comes together and more and more components are being added. WMD members can follow the development of all content items with previews like these, from the first parts to the finished car in game.




Quelle: wmdportal.com

|C.A.R.S.| A First Look At The New Lighting System

written by PaVeL at Wednesday, February 29th 2012, 11:07am

Even though Project CARS is already widely regarded to offer the most stunning visuals in simulation racing, work on the graphical side of Slighty Mad Studios’ WMD-powered title is far from complete.
Aside from several other graphical improvements, the title is currently receiving a majorly overhauled lighting system which you can check out in the previews below.

The previews show mid-afternoon lighting at Connecticut Hill on a sunny day. The whole system is fully dynamic and will ultimately allow full day to night transitions that will be combined with a comprehensive dynamic weather engine.



Quelle: wmdportal.com

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